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Vision

Vision
作者:David Marr
副标题:A Computational Investigation into the Human Representation and Processing of Visual Information
出版社:The MIT Press
出版年:2010-07
ISBN:9780262514620
行业:其它
浏览数:237

内容简介

David Marr's posthumously published Vision (1982) influenced a generation of brain and cognitive scientists, inspiring many to enter the field. In Vision, Marr describes a general framework for understanding visual perception and touches on broader questions about how the brain and its functions can be studied and understood. Researchers from a range of brain and cognitive sciences have long valued Marr's creativity, intellectual power, and ability to integrate insights and data from neuroscience, psychology, and computation. This MIT Press edition makes Marr's influential work available to a new generation of students and scientists. In Marr's framework, the process of vision constructs a set of representations, starting from a description of the input image and culminating with a description of three-dimensional objects in the surrounding environment. A central theme, and one that has had far-reaching influence in both neuroscience and cognitive science, is the notion of different levels of analysis--in Marr's framework, the computational level, the algorithmic level, and the hardware implementation level. Now, thirty years later, the main problems that occupied Marr remain fundamental open problems in the study of perception. Vision provides inspiration for the continuing efforts to integrate knowledge from cognition and computation to understand vision and the brain.

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作者简介

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目录

Detailed Contents

Foreword by Shimon Ullman xvii

Preface xxiii

PART I

INTRODUCTION AND

PHILOSOPHICAL PRELIMINARIES

GENERAL INTRODUCTION 3

Chapter 1

The Philosophy and the Approach 8

Background 8

Understanding Complex Information-Processing Systems 19

Representation and description 20

Process 22

The three levels 24

Importance of computational theory 27

The approach of J. J. Gibson 29

A Representational Framework for Vision 31

The purpose of vision 32

Advanced vision 34

To the desirable via the possible 36

PART II

VISION

Chapter 2

Representing the Image 41

Physical Background of Early Vision 41

Representing the image 44

Underlying physical assumptions 44

Existence of surfaces 44

Hierarchical organization 44

Similarity 47

Spatial continuity 49

Continuity of discontinuities 49

Continuity of fl ow 50

General nature of the representation 51

Zero-Crossings and the Raw Primal Sketch 54

Zero-Crossings 54

Biological implications 61

The psychophysics of early vision 61

The physiological realization of the ▽2G filters 64

The physiological detection of zero crossings 64

The fi rst complete symbolic representation of the image 67

The raw primal sketch 68

Philosophical aside 75

Spatial Arrangement of an Image 79

Light Sources and Transparency 86

Other light source effects 88

Transparency 89

Conclusions 90

Grouping Processes and the Full Primal Sketch 91

Main points in the argument 96

The computational approach and the psychophysics of texture discrimination 96

Chapter 3

From Images to Surfaces 99

Modular Organization of the Human Visual Processor 99

Processes, Constraints, and the Available Representations of an Image 103

Stereopsis 111

Measuring stereo disparity 111

Computational theory 111

Algorithms for stereo matching 116

A cooperative algorithm 116

Cooperative algorithms and the stereo matching problem 122

Biological evidence 125

A second algorithm 127

Uniqueness, cooperativity, and the pulling effect 140

Panum’s fusional area 144

Impressions of depth from larger disparities 144

Have we solved the right problem? 148

Vergence movements and the 2½-D sketch 149

Neural implementation of stereo fusion 152

Computing distance and surface orientation from disparity 155

Computational theory 155

Distance from the viewer to the surface 155

Surface orientation from disparity change 156

Algorithm and implementation 159

Directional Selectivity 159

Introduction to visual motion 159

Computational theory 165

An algorithm 167

Neural implementation 169

Using directional selectivity to separate independently moving surfaces 175

Computational theory 175

Algorithm and implementation 177

Looming 182

Apparent Motion 182

Why apparent motion? 183

The two halves of the problem 184

The correspondence problem 188

Empirical fi ndings 188

What is the input representation? 188

Two dimensionality of the correspondence process 193

Ullman’s theory of the correspondence process 196

A critique of Ullman’s theory 199

A new look at the correspondence problem 202

One problem or two? 202

Separate systems for structure and object constancy 204

Structure from Motion 205

The problem 205

A previous approach 207

The rigidity constraint 209

The rigidity assumption 210

A note about the perspective projection 211

Optical flow 212

The input representation 212

Mathematical results 213

Shape Contours 215

Some examples 216

Occluding contours 218

Constraining assumptions 219

Implications of the assumptions 222

Surface orientation discontinuities 225

Surface contours 226

The puzzle and diffi culty of surface contours 228

Determining the shape of the contour generator 229

The effects of more than one contour 230

Surface Texture 233

The isolation of texture elements 234

Surface parameters 234

Possible measurements 234

Estimating scaled distance directly 238

Summary 239

Shading and Photometric Stereo 239

Gradient space 240

Surface illumination, surface refl ectance, and image intensity 243

The refl ectance map 245

Recovery of shape from shading 248

Photometric stereo 249

Brightness, Lightness, and Color 250

The Helson–Judd approach 252

Retinex theory of lightness and color 253

Algorithms 255

Extension to color vision 256

Comments on the retinex theory 257

Some physical reasons for the importance of simultaneous contrast 259

Hypothesis of the superfi cial origin of nonlinear changes in intensity 26

Implications for measurements on a trichromatic image 262

Summary of the approach 264

Summary 264

Chapter 4

The Immediate Representation of Visible Surfaces 268

Introduction 268

Image Segmentation 270

Reformulating the Problem 272

The Information to be Represented 275

General Form of the 2½-D Sketch 277

Possible Forms for the Representation 279

Possible Coordinate Systems 283

Interpolation, Continuation, and Discontinuities 285

Computational Aspects of the Interpolation Problem 288

Discontinuities 289

Interpolation methods 290

Other Internal Computations 291

Chapter 5

Representing Shapes for Recognition 295

Introduction 295

Issues Raised by the Representation of Shape 296

Criteria for judging the effectiveness of a shape representation 296

Accessibility 297

Scope and uniqueness 297

Stability and sensitivity 298

Choices in the design of a shape representation 298

Coordinate systems 298

Primitives 300

Organization 302

The 3-D Model Representation 302

Natural coordinate systems 303

Axis-based descriptions 304

Modular organization of the 3-D model representation 305

Coordinate system of the 3-D model 307

Natural Extensions 309

Deriving and Using the 3-D Model Representation 313

Deriving a 3-D model description 313

Relating viewer-centered to object-centered coordinates 317

Indexing and the catalogue of 3-D models 318

Interaction between derivation and recognition 321

Finding the correspondence between image and catalogued model 322

Constraint analysis 322

Psychological Considerations 325

Chapter 6

Synopsis 329

PART III

EPILOGUE

Chapter 7

In Defense of the Approach 335

Introduction 335

A Conversation 336

Afterword by Tomaso Poggio 362

Glossary 368

Bibliography 375

Index 393

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读书文摘

任何一种特殊的表象,一方面它使某些信息变得明确,但另一方面,作为一种代价,它又使另一些信息隐藏起来,而隐藏起来的信息可能是极难恢复的。 信息如何被表象,这个问题很重要。表象决定着什么信息被明确表达,因而也决定着什么信息被隐藏起来。

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